"Duncan Brinsmead" <dbrinsmead@alias.com>
RE: [Spam] Re: Maya 6 demos from NAB
Certain aspects of the render quality were improved in 5.0, although
I find that many are not aware of the techniques needed to get good results.
For hair the thin line render method can provide good results in combination
with pfx oversample and post filtering. Self shadowing, however, is very
important and people are frequently not aware of the setup required for
pfx in this regard.
First off all lights should have
1. depthmap shadows ON
2. mid dist maps OFF (if ON then pfx won't self shadow)
Turning off mid dist maps requires careful setting of the
dmap bias. The dmap bias combined with large filter values
can provide a natural looking translucent shadow volume.
This is critical for providing shape to the hair, especially
for blond hair.
It is also a good idea to set the depth map autofocus manually.
One other pitfall is that you need at least one shadow casting
bit of non-pfx geometry(could be a tiny trangle) within the field
of the shadowmap or the shadow map will not generate.
Note that many paint effects presets have high translucence, such as
leaves and grass. If these are not properly self shadowed they
tend to look very glowy and cartoonish.
Duncan
-----Original Message-----
From: Of Brian Bullock
Speaking of which, has PaintFX improved its render quality?
thanks
> Was wondering. Since it uses the same render engine as paintfx.. does it
> mean that there are no reflections and also no AA settings that we can
> ajust?
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100kmくらい走った。ここには書きたくないので書かないけどムカつくことがあって
RDがレース機材としてはもうダメ状態になった。
距離: 100.0kmくらい
高度差累計: 800mくらい?
平均速度: ?km/h
今月距離累計: 570kmくらい
今月高度差累計:6.3kmくらい
今年距離累計: 944km