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自転車(ロードレーサー見る話/乗る話。ママチャリやMTBの話はありません), CG(Mayaやgimpを使用)、読書などに関するweblogです。


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    Copyright (C) 2003 IWS iws @ iws.dyndns.org









    Schedule

    10/11Perfume TV
    10/16新型PSP
    11/06Perfume 武道館


    Ranking

    1. Perfume
      余人を以て替え難し!!!!!
    2. Pefume/20080503DRUM LOGOS公演
    3. Pefume/GAME
    4. Perfume/エレクトロ・ワールド
    5. Perfume/Baby cruising Love*マカロニ
    6. Perfume/Seventh Heaven
    7. Perfume/Fan Service [bitter]
    8. Perfume/ポリリズム
    9. くりらじ/サイクルメカニクル
      自転車雑誌買わなくなった
    10. Autodesk/Maya2008
    11. 米村圭伍/おたから蜜姫
    12. Doctor Who
      NHK教育火曜
    13. iPod touch
    14. capsule/capsule rmx
    15. 木村カエラ/You know you love me?
    16. 機本伸司/メシアの処方箋
    17. Perfume/Fan Service [sweet]
    18. OGK/Mostro
    19. Trek/Madone2008モデル
    20. Maya 8.5
    21. Gran Theft Auto(PSP)
    22. Google Earth + TdF2006ライブデータ
    23. チャングムの誓い
    24. compiz
    25. グレッグ・イーガン/ディアスポラ
    26. 酒見賢一/泣き虫弱虫諸葛孔明
    27. 堀亮/バビロニアウェーブ
    28. CG|toolkit, The Art of Rigging vol.2
    29. TREK/バズキル
    30. 東芝RD-X6 + スカパー連動
    31. BAND-AID キズパワーパッド
    32. 諸星大二郎/グリムのような物語 トゥールデおばさん



    2004/Apr/29 (Thursday)
    RE: [Spam] Re: Maya 6 demos from NAB - Duncan Brinsmead

    From: "Duncan Brinsmead" <dbrinsmead@alias.com>
    Subject: RE: [Spam] Re: Maya 6 demos from NAB
    Date: Tue, 27 Apr 2004 17:26:19 -0400
    
    Certain aspects of the render quality were improved in 5.0, although
    I find that many are not aware of the techniques needed to get good results.
    
    For hair the thin line render method can provide good results in combination
    with pfx oversample and post filtering. Self shadowing, however, is very
    important and people are frequently not aware of the setup required for
    pfx in this regard.
    
    First off all lights should have
     1. depthmap shadows ON
     2. mid dist maps OFF (if ON then pfx won't self shadow)
    
    Turning off mid dist maps requires careful setting of the
    dmap bias. The dmap bias combined with large filter values
    can provide a natural looking translucent shadow volume.
    This is critical for providing shape to the hair, especially
    for blond hair.
    
    It is also a good idea to set the depth map autofocus manually.
    One other pitfall is that you need at least one shadow casting
    bit of non-pfx geometry(could be a tiny trangle) within the field
    of the shadowmap or the shadow map will not generate.
    
    Note that many paint effects presets have high translucence, such as
    leaves and grass. If these are not properly self shadowed they
    tend to look very glowy and cartoonish.
    
        Duncan
    
    
    -----Original Message-----
    From: Of Brian Bullock
    
    Speaking of which, has PaintFX improved its render quality?
    
    thanks
    
    > Was wondering. Since it uses the same render engine as paintfx.. does it
    > mean that there are no reflections and also no AA settings that we can
    > ajust?
    
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    22:17 | /CG/Maya | #(0) | TB
    操輪日記 04/29

    100kmくらい走った。ここには書きたくないので書かないけどムカつくことがあって RDがレース機材としてはもうダメ状態になった。
    距離: 100.0kmくらい
    高度差累計: 800mくらい?
    平均速度: ?km/h
    今月距離累計: 570kmくらい
    今月高度差累計:6.3kmくらい
    今年距離累計: 944km
    

    22:05 | /personal/bicycle/2004 | #(0) | TB

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