From: "Duncan Brinsmead" <dbrinsmead@alias.com> Subject: RE: Speed up rendering times for fluids Date: Mon, 15 Dec 2003 14:52:03 -0500 Here are a few tips off the top of my head. 1. Set the fluid shading quality as low as you can without getting dots. Avoiding hard edged boundaries, particularily thin shell elements in the fluid can help one avoid needing a high quality setting. One should avoid sudden transitions in the opacity graph or very high frequency textures, for example. 2. Avoid the billow texture(very slow).. instead use perlin or spacetime( if textureTime is animated ) with inflection on. 3. If you don't need it, turn off self shadowing for the fluid. 4. If you are casting shadows from objects onto the fluid use depthmaps, not raytraced shadows. 5. If you don't need shadows from objects onto the fluid, turn off recieve shadows on the fluid( note that it can still self shadow when doing this ). 6. If you are raytracing, particularily if you have multiple fluids you may wish to turn off casts shadows on the fluid. Duncan
From: "Duncan Brinsmead" <dbrinsmead@alias.com> Subject: RE: Speed up rendering times for fluids Date: Mon, 15 Dec 2003 14:52:03 -0500 Here are a few tips off the top of my head. 1. Set the fluid shading quality as low as you can without getting dots. Avoiding hard edged boundaries, particularily thin shell elements in the fluid can help one avoid needing a high quality setting. One should avoid sudden transitions in the opacity graph or very high frequency textures, for example. 2. Avoid the billow texture(very slow).. instead use perlin or spacetime( if textureTime is animated ) with inflection on. 3. If you don't need it, turn off self shadowing for the fluid. 4. If you are casting shadows from objects onto the fluid use depthmaps, not raytraced shadows. 5. If you don't need shadows from objects onto the fluid, turn off recieve shadows on the fluid( note that it can still self shadow when doing this ). 6. If you are raytracing, particularily if you have multiple fluids you may wish to turn off casts shadows on the fluid. Duncan
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